Resolve Table Instructions

Instructions for the Resolve Tables

Transcription of that first PDF:

The following computer generated tables contain the shortest sequences of calls necessary to resolve any symmetric set of dancers from over 20 popular formations. These tables should be helpful for the caller who writes much of his material, and does not want to spend lots of time and calls resolving the square at the end of each sequence. tI may also be useful for dancers who enjoy writing sequences, but who do not know how to resoive the set at the end of a sequence.

These tables can be generated for any level. The more calls the computer has with which to work, the shorter the sequences. At a Plus 2 level, most positions are resolved in no more than three calls. At a C4 level, this number is reduced to two calls. The tables resolve to the closest Left Allemande, Right and Left Grand, or Promenade Home.

The tables consist of one page which translates the 384 possible arraignments of dancers into a number between 0 and 95, and a two-sided piece of paper for each formation. resolve a given position, one must read the numbers of your checkers and look that up on the first chart, remembering the number (between 0 and 95). Now find the page for your particular formationand look up the number. Beside it wil be the series of calls necessary to resolve the set. Reading the numbers of the checkers seems to be the tricky part so we wil go into that in a little more detail.

There are three shapes of setups that are used: 1x8 (i.e. a grand setup), 2x4 (includes waves, columns, etc.), and a Tag shape (e.g. Quarter Tag, Quarter Line, etc.).

1234XXXXXXXX
1234
XX
34XX
12

First, your checkers must be rotated so that they are in one of the above shapes. Then, the first four dancers are read off bottom to top, left to right. From a squared set, a Heads Pair Of would be read as a 4L, 1M, 1L, 2M. Looking this up on the first table, gives a 59. From a squared set, a Heads Pass The Ocean would have to be rotated by 90 degrees (either direction) to give 4M, 4L, 1M, L1 (or 2M, 2L, 3M, 3L) both of which give a 0. One last From a squared set, Sides Pair Off gets rotated by 90 degrees to give either 1L, 2M, 2L, 3M, or 3L, 4M, 4L, 1M, both of which look up to be a 59. Note that this is the same as Heads Pair Off. Since the resolving tables never name dancers as heads or sides, the same sequence that wil resolve a Heads Pair Of wil resolve a Sides Pair Off.

There are certain restrictions that the computer used in generating these tables you should be aware of. First, there are no sex dependent calls, no two dancer calls (e.g. Pass Thru), and no calls in which the centers are the only ones active (e.g. Centers Square Thru Three). Second, the computer pays no attention to body flow or use of hands. It is up to you to check for these. Third, if I made a mistake, a particular sequence may not work. In the current set, the call Tag The Line Zig Zag was entered incorrectly, and any resolve that uses it will not work. For this reason, after looking one up, dance your checkers this through it just to be sure. Many of the left hand versions of calls were not entered. means that the calls the computer uses from left-hand setups (e.g. Left-Hand Ocean Waves) are limited. Better results are obtained by sticking to right-hand setups.

This material may be copied and distributed without restriction. fI you have any questions or problems, write or call:

Clark Baker [additional contact info not transcribed because it's likely way outdated]

Category: Choreography